var MENU_POS_FDL =[

// Level 0 block configuration

{

	// Item's height in pixels

	'height'     : 27,

	// Item's width in pixels

	'width'      : 45,

	// if Block Orientation is vertical

	'vertical'   : false,

	// Time Delay in milliseconds before subling block expands

	// after mouse pointer overs an item

	'expd_delay' : 50,

	// Style class names for the level

	'css': {

		// Block outing table class

		'table' : '',

		// Item outer tag style class for all item states or

		// classes for [<default state>, <hovered state>, <clicked state>]

		'outer' : ['mXPmouto','',''],

		// Item inner tag style class for all item states or

		// classes for [<default state>, <hovered state>, <clicked state>]

		'inner' : ''

	}

},

// Level 1 block configuration

{

	'width'      : 160,

	'height'     : 25,

	// Vertical Offset between adjacent levels in pixels

	'block_top'  : 26,

	// Horizontal Offset between adjacent levels in pixels

	'block_left' : 1,

	// block behaviour if single frame:	

	// 1 - shift to the edge, 2 - flip relatively to left upper corner

	'wise_pos'   : 2,

	'vertical'   : true,

	// transition effects for the block 

	// [index on expand, duration on expand, index on collapse, duration on collapse]

	'transition' : [0, 0.3, 0, 0.3],

	// Time Delay in milliseconds before menu collapses after mouse

	// pointer leaves all items

	'hide_delay' : 50,

	'css' : {

		'table' : 'mXPtable',

		'outer' : '',

		'inner' : ''

	}

},

// Level 2 block configuration

{

	'block_top'  : 0,

	'block_left' : 160

}

	//Subling level configurations are inherited from level 2

]







var MENU_POS_FORMS =[

// Level 0 block configuration

{

	// Item's height in pixels

	'height'     : 27,

	// Item's width in pixels

	'width'      : 45,

	// if Block Orientation is vertical

	'vertical'   : false,

	// Time Delay in milliseconds before subling block expands

	// after mouse pointer overs an item

	'expd_delay' : 50,

	// Style class names for the level

	'css': {

		// Block outing table class

		'table' : '',

		// Item outer tag style class for all item states or

		// classes for [<default state>, <hovered state>, <clicked state>]

		'outer' : ['mXPmouto_forms','',''],

		// Item inner tag style class for all item states or

		// classes for [<default state>, <hovered state>, <clicked state>]

		'inner' : ''

	}

},

// Level 1 block configuration

{

	'width'      : 160,

	'height'     : 25,

	// Vertical Offset between adjacent levels in pixels

	'block_top'  : 26,

	// Horizontal Offset between adjacent levels in pixels

	'block_left' : 1,

	// block behaviour if single frame:	

	// 1 - shift to the edge, 2 - flip relatively to left upper corner

	'wise_pos'   : 2,

	'vertical'   : true,

	// transition effects for the block 

	// [index on expand, duration on expand, index on collapse, duration on collapse]

	'transition' : [0, 0.3, 0, 0.3],

	// Time Delay in milliseconds before menu collapses after mouse

	// pointer leaves all items

	'hide_delay' : 50,

	'css' : {

		'table' : 'mXPtable_forms',

		'outer' : '',

		'inner' : ''

	}

},

// Level 2 block configuration

{

	'block_top'  : 0,

	'block_left' : 160

}

	//Subling level configurations are inherited from level 2

]

